Block nukeviet hiệu ứng cánh hoa mai rơi

Thứ tư - 29/12/2021 03:56
Không khí Tết đã cận kề hãy cùng Iris Tips mang không khí Tết vào website của bạn với hiệu ứng hoa mai, hoa đào rơi đầy màu sắc tuyệt đẹp cho website của bạn
VNCODE xin chia sẽ đến các bạn block tết với hiệu ứng cánh hoa mai và hoa anh đào rơi. Sourcode bao gồm hình ảnh câu đối, hoa mai và một đoạn css ngắn hihi. Rất đơn giản để thực hiện tạo 1 block có hiệu ứng hưởng ứng mùa tết về thật đơn giản :
Bước 1: Tạo file có tên global.tet.php
<?php

/**
 * @Project NUKEVIET 4.x
 * @Author DACLOI.,JSC (saka.dacloi@gmail.com)
 * @Copyright (C) 2022 DACLOI., JSC. All rights reserved
 * @License GNU/GPL version 2 or any later version
 */

if (! defined('NV_MAINFILE')) {
    die('Stop!!!');
}

if (! nv_function_exists('nv_tet')) {

    /**
     * nv_menu_theme_default_footer()
     *
     * @param mixed $block_config
     * @return
     */
    function nv_tet($block_config)
    {
        global $global_config, $lang_global;

        if (file_exists(NV_ROOTDIR . '/themes/' . $global_config['module_theme'] . '/blocks/global.tet.tpl')) {
            $block_theme = $global_config['module_theme'];
        } elseif (file_exists(NV_ROOTDIR . '/themes/' . $global_config['site_theme'] . '/blocks/global.tet.tpl')) {
            $block_theme = $global_config['site_theme'];
        } else {
            $block_theme = 'default';
        }

        $xtpl = new XTemplate('global.tet.tpl', NV_ROOTDIR . '/themes/' . $block_theme . '/blocks');
        $xtpl->assign('LANG', $lang_global);
        $xtpl->assign('NV_BASE_SITEURL', NV_BASE_SITEURL);
        $xtpl->parse('main');
        return $xtpl->text('main');
    }
}

if (defined('NV_SYSTEM')) {
    $content = nv_tet($block_config);
}
Bước 2: tạo file global.tet.tpl
<!-- BEGIN: main -->
<style>
	/* customizable snowflake styling */
	.snowflake {
	  color: #fff;
	  font-size: 1em;
	  font-family: Arial;
	  text-shadow: 0 0 1px #000;
	}
	@-webkit-keyframes snowflakes-fall{0%{top:-10%}100%{top:100%}}@-webkit-keyframes snowflakes-shake{0%{-webkit-transform:translateX(0px);transform:translateX(0px)}50%{-webkit-transform:translateX(80px);transform:translateX(80px)}100%{-webkit-transform:translateX(0px);transform:translateX(0px)}}@keyframes snowflakes-fall{0%{top:-10%}100%{top:100%}}@keyframes snowflakes-shake{0%{transform:translateX(0px)}50%{transform:translateX(80px)}100%{transform:translateX(0px)}}.snowflake{position:fixed;top:-10%;z-index:9999;-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;user-select:none;cursor:default;-webkit-animation-name:snowflakes-fall,snowflakes-shake;-webkit-animation-duration:10s,3s;-webkit-animation-timing-function:linear,ease-in-out;-webkit-animation-iteration-count:infinite,infinite;-webkit-animation-play-state:running,running;animation-name:snowflakes-fall,snowflakes-shake;animation-duration:10s,3s;animation-timing-function:linear,ease-in-out;animation-iteration-count:infinite,infinite;animation-play-state:running,running}.snowflake:nth-of-type(0){left:1%;-webkit-animation-delay:0s,0s;animation-delay:0s,0s}.snowflake:nth-of-type(1){left:10%;-webkit-animation-delay:1s,1s;animation-delay:1s,1s}.snowflake:nth-of-type(2){left:20%;-webkit-animation-delay:6s,.5s;animation-delay:6s,.5s}.snowflake:nth-of-type(3){left:30%;-webkit-animation-delay:4s,2s;animation-delay:4s,2s}.snowflake:nth-of-type(4){left:40%;-webkit-animation-delay:2s,2s;animation-delay:2s,2s}.snowflake:nth-of-type(5){left:50%;-webkit-animation-delay:8s,3s;animation-delay:8s,3s}.snowflake:nth-of-type(6){left:60%;-webkit-animation-delay:6s,2s;animation-delay:6s,2s}.snowflake:nth-of-type(7){left:70%;-webkit-animation-delay:2.5s,1s;animation-delay:2.5s,1s}.snowflake:nth-of-type(8){left:80%;-webkit-animation-delay:1s,0s;animation-delay:1s,0s}.snowflake:nth-of-type(9){left:90%;-webkit-animation-delay:3s,1.5s;animation-delay:3s,1.5s}
	.position-absolute-left{
		position: fixed;
		top: 0px;
		left: 0;
		z-index: 9999999;
		pointer-events: none;
	}
	.position-absolute-right{
		position: fixed;
		top: 0px;
		right: 0;
		z-index: 9999999;
		pointer-events: none;
	}
	#canvas {
		position: fixed;
		top: 0;
	}
	.audio-play{
		position: fixed;
		bottom: 0px;
		left: 3px;
		z-index: 9999999;
	}
	 audio{
			display: none;
		}
		.audio-play .bi-volume-up {
		display: none;
		}

		.audio-play.playing .bi-volume-up {
		display: inline-block;
		}

		.audio-play.playing .bi-volume-mute {
		display: none;
		}
	@media only screen and (max-width: 600px) {
	  .xs-none{
		display:none;
	  }
	}
</style>
    <div class="audio-play">
        <svg  xmlns="http://www.w3.org/2000/svg" width="32" height="32" style="color:red" fill="currentColor" class="bi bi-volume-up" viewBox="0 0 16 16">
            <path d="M11.536 14.01A8.473 8.473 0 0 0 14.026 8a8.473 8.473 0 0 0-2.49-6.01l-.708.707A7.476 7.476 0 0 1 13.025 8c0 2.071-.84 3.946-2.197 5.303l.708.707z"/>
            <path d="M10.121 12.596A6.48 6.48 0 0 0 12.025 8a6.48 6.48 0 0 0-1.904-4.596l-.707.707A5.483 5.483 0 0 1 11.025 8a5.483 5.483 0 0 1-1.61 3.89l.706.706z"/>
            <path d="M10.025 8a4.486 4.486 0 0 1-1.318 3.182L8 10.475A3.489 3.489 0 0 0 9.025 8c0-.966-.392-1.841-1.025-2.475l.707-.707A4.486 4.486 0 0 1 10.025 8zM7 4a.5.5 0 0 0-.812-.39L3.825 5.5H1.5A.5.5 0 0 0 1 6v4a.5.5 0 0 0 .5.5h2.325l2.363 1.89A.5.5 0 0 0 7 12V4zM4.312 6.39 6 5.04v5.92L4.312 9.61A.5.5 0 0 0 4 9.5H2v-3h2a.5.5 0 0 0 .312-.11z"/>
          </svg>
        <svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" style="color:red" fill="currentColor" class="bi bi-volume-mute" viewBox="0 0 16 16">
        <path d="M6.717 3.55A.5.5 0 0 1 7 4v8a.5.5 0 0 1-.812.39L3.825 10.5H1.5A.5.5 0 0 1 1 10V6a.5.5 0 0 1 .5-.5h2.325l2.363-1.89a.5.5 0 0 1 .529-.06zM6 5.04 4.312 6.39A.5.5 0 0 1 4 6.5H2v3h2a.5.5 0 0 1 .312.11L6 10.96V5.04zm7.854.606a.5.5 0 0 1 0 .708L12.207 8l1.647 1.646a.5.5 0 0 1-.708.708L11.5 8.707l-1.646 1.647a.5.5 0 0 1-.708-.708L10.793 8 9.146 6.354a.5.5 0 1 1 .708-.708L11.5 7.293l1.646-1.647a.5.5 0 0 1 .708 0z"/>
        </svg>
    </div>
    <audio id="myVideo">
        <source src="https://www.asuzac-acm.com.vn/uploads/audio/phao-hoa.mp3" type="audio/mpeg">
    </audio>
<canvas id="canvas" class="xs-none"></canvas>
<div class="snowflakes" aria-hidden="true">
  <div class="snowflake">
  <img src="https://asuzac-acm.com.vn/uploads/news/2021_12/hoadao.png" />
  </div>
  <div class="snowflake">
    <img src="https://asuzac-acm.com.vn/uploads/news/2021_12/hoamai.png" style="width:20px"/>
  </div>
  <div class="snowflake">
    <img src="https://asuzac-acm.com.vn/uploads/news/2021_12/hoadao.png" />
  </div>
  <div class="snowflake">
    <img src="https://asuzac-acm.com.vn/uploads/news/2021_12/hoamai.png" style="width:20px"/>
  </div>
  <div class="snowflake">
    <img src="https://asuzac-acm.com.vn/uploads/news/2021_12/hoadao.png" />
  </div>
  <div class="snowflake">
    <img src="https://asuzac-acm.com.vn/uploads/news/2021_12/hoamai.png" style="width:20px"/>
  </div>
  <div class="snowflake">
    <img src="https://asuzac-acm.com.vn/uploads/news/2021_12/hoadao.png" />
  </div>
  <div class="snowflake">
    <img src="https://asuzac-acm.com.vn/uploads/news/2021_12/hoamai.png" style="width:20px"/>
  </div>
  <div class="snowflake">
    <img src="https://asuzac-acm.com.vn/uploads/news/2021_12/hoadao.png" />
  </div>
  <div class="snowflake">
    <img src="https://asuzac-acm.com.vn/uploads/news/2021_12/hoamai.png" style="width:20px"/>
  </div>
</div>
<div class="position-absolute-left xs-none">
<img src="https://asuzac-acm.com.vn/uploads/news/2021_12/left-1.png" >
</div>
<div class="position-absolute-right xs-none">
<img src="https://www.asuzac-acm.com.vn/uploads/news/2021_12/right-1.png" >
</div>

<script>
	// when animating on canvas, it is best to use requestAnimationFrame instead of setTimeout or setInterval
	// not supported in all browsers though and sometimes needs a prefix, so we need a shim
	window.requestAnimFrame = ( function() {
		return window.requestAnimationFrame ||
					window.webkitRequestAnimationFrame ||
					window.mozRequestAnimationFrame ||
					function( callback ) {
						window.setTimeout( callback, 1000 / 60 );
					};
	})();

	// now we will setup our basic variables for the demo
	var canvas = document.getElementById( 'canvas' ),
			ctx = canvas.getContext( '2d' ),
			// full screen dimensions
			cw = window.innerWidth,
			ch = window.innerHeight,
			// firework collection
			fireworks = [],
			// particle collection
			particles = [],
			// starting hue
			hue = 120,
			// when launching fireworks with a click, too many get launched at once without a limiter, one launch per 5 loop ticks
			limiterTotal = 20,
			limiterTick = 0,
			// this will time the auto launches of fireworks, one launch per 80 loop ticks
			timerTotal = 500,
			timerTick = 0,
			mousedown = false,
			// mouse x coordinate,
			mx,
			// mouse y coordinate
			my;
	// set canvas dimensions
	canvas.width = cw;
	canvas.height = ch;

	// now we are going to setup our function placeholders for the entire demo

	// get a random number within a range
	function random( min, max ) {
		return Math.random() * ( max - min ) + min;
	}

	// calculate the distance between two points
	function calculateDistance( p1x, p1y, p2x, p2y ) {
		var xDistance = p1x - p2x,
				yDistance = p1y - p2y;
		return Math.sqrt( Math.pow( xDistance, 2 ) + Math.pow( yDistance, 2 ) );
	}

	// create firework
	function Firework( sx, sy, tx, ty ) {
		// actual coordinates
		this.x = sx;
		this.y = sy;
		// starting coordinates
		this.sx = sx;
		this.sy = sy;
		// target coordinates
		this.tx = tx;
		this.ty = ty;
		// distance from starting point to target
		this.distanceToTarget = calculateDistance( sx, sy, tx, ty );
		this.distanceTraveled = 0;
		// track the past coordinates of each firework to create a trail effect, increase the coordinate count to create more prominent trails
		this.coordinates = [];
		this.coordinateCount = 3;
		// populate initial coordinate collection with the current coordinates
		while( this.coordinateCount-- ) {
			this.coordinates.push( [ this.x, this.y ] );
		}
		this.angle = Math.atan2( ty - sy, tx - sx );
		this.speed = 2;
		this.acceleration = 1.05;
		this.brightness = random( 50, 70 );
		// circle target indicator radius
		this.targetRadius = 1;
	}

	// update firework
	Firework.prototype.update = function( index ) {
		// remove last item in coordinates array
		this.coordinates.pop();
		// add current coordinates to the start of the array
		this.coordinates.unshift( [ this.x, this.y ] );
		// cycle the circle target indicator radius
		if( this.targetRadius < 8 ) {
			this.targetRadius += 0.3;
		} else {
			this.targetRadius = 1;
		}
		// speed up the firework
		this.speed *= this.acceleration;
		// get the current velocities based on angle and speed
		var vx = Math.cos( this.angle ) * this.speed,
				vy = Math.sin( this.angle ) * this.speed;
		// how far will the firework have traveled with velocities applied?
		this.distanceTraveled = calculateDistance( this.sx, this.sy, this.x + vx, this.y + vy );
		// if the distance traveled, including velocities, is greater than the initial distance to the target, then the target has been reached
		if( this.distanceTraveled >= this.distanceToTarget ) {
			createParticles( this.tx, this.ty );
			// remove the firework, use the index passed into the update function to determine which to remove
			fireworks.splice( index, 1 );
		} else {
			// target not reached, keep traveling
			this.x += vx;
			this.y += vy;
		}
	}

	// draw firework
	Firework.prototype.draw = function() {
		ctx.beginPath();
		// move to the last tracked coordinate in the set, then draw a line to the current x and y
		ctx.moveTo( this.coordinates[ this.coordinates.length - 1][ 0 ], this.coordinates[ this.coordinates.length - 1][ 1 ] );
		ctx.lineTo( this.x, this.y );
		ctx.strokeStyle = 'hsl(' + hue + ', 100%, ' + this.brightness + '%)';
		ctx.stroke();
		ctx.beginPath();
		// draw the target for this firework with a pulsing circle
		//ctx.arc( this.tx, this.ty, this.targetRadius, 0, Math.PI * 2 );
		ctx.stroke();
	}

	// create particle
	function Particle( x, y ) {
		this.x = x;
		this.y = y;
		// track the past coordinates of each particle to create a trail effect, increase the coordinate count to create more prominent trails
		this.coordinates = [];
		this.coordinateCount = 5;

		while( this.coordinateCount-- ) {
			this.coordinates.push( [ this.x, this.y ] );
		}
		// set a random angle in all possible directions, in radians
		this.angle = random( 0, Math.PI * 2 );
		this.speed = random( 1, 10 );
		// friction will slow the particle down
		this.friction = 0.95;
		// gravity will be applied and pull the particle down
		this.gravity = 0.6;
		// set the hue to a random number +-20 of the overall hue variable
		this.hue = random( hue - 20, hue + 20 );
		this.brightness = random( 50, 80 );
		this.alpha = 1;
		// set how fast the particle fades out
		this.decay = random( 0.0075, 0.009 );
	}

	// update particle
	Particle.prototype.update = function( index ) {
		// remove last item in coordinates array
		this.coordinates.pop();
		// add current coordinates to the start of the array
		this.coordinates.unshift( [ this.x, this.y ] );
		// slow down the particle
		this.speed *= this.friction;
		// apply velocity
		this.x += Math.cos( this.angle ) * this.speed;
		this.y += Math.sin( this.angle ) * this.speed + this.gravity;
		// fade out the particle
		this.alpha -= this.decay;
		// remove the particle once the alpha is low enough, based on the passed in index
		if( this.alpha <= this.decay ) {
			particles.splice( index, 1 );
		}
	}

	// draw particle
	Particle.prototype.draw = function() {
		ctx. beginPath();
		// move to the last tracked coordinates in the set, then draw a line to the current x and y
		ctx.moveTo( this.coordinates[ this.coordinates.length - 1 ][ 0 ], this.coordinates[ this.coordinates.length - 1 ][ 1 ] );
		ctx.lineTo( this.x, this.y );
		ctx.strokeStyle = 'hsla(' + this.hue + ', 100%, ' + this.brightness + '%, ' + this.alpha + ')';

		ctx.stroke();
	}

	// create particle group/explosion
	function createParticles( x, y ) {
		// increase the particle count for a bigger explosion, beware of the canvas performance hit with the increased particles though
		var particleCount = 20;
		while( particleCount-- ) {
			particles.push( new Particle( x, y ) );
		}
	}
	// main demo loop
	function loop() {
		// this function will run endlessly with requestAnimationFrame
		requestAnimFrame( loop );
		// increase the hue to get different colored fireworks over time
		hue += 0.5;
		// normally, clearRect() would be used to clear the canvas
		// we want to create a trailing effect though
		// setting the composite operation to destination-out will allow us to clear the canvas at a specific opacity, rather than wiping it entirely
		ctx.globalCompositeOperation = 'destination-out';
		// decrease the alpha property to create more prominent trails
		ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
		ctx.fillRect( 0, 0, cw, ch );
		// change the composite operation back to our main mode
		// lighter creates bright highlight points as the fireworks and particles overlap each other
		ctx.globalCompositeOperation = 'lighter';
		// loop over each firework, draw it, update it
		var i = fireworks.length;
		while( i-- ) {
			fireworks[ i ].draw();
			fireworks[ i ].update( i );
		}
		// loop over each particle, draw it, update it
		var i = particles.length;
		while( i-- ) {
			particles[ i ].draw();
			particles[ i ].update( i );

		}
		// launch fireworks automatically to random coordinates, when the mouse isn't down
		if( timerTick >= timerTotal ) {
			timerTick = 0;
		} else {
			var temp = timerTick % 400;
			if(temp <= 15){		
				fireworks.push( new Firework( 100, ch, random( 190, 200 ), random(90, 100) ));
				fireworks.push( new Firework( cw - 100, ch, random(cw - 200, cw - 190), random(90, 100) ));
			}

			var temp3 = temp / 10;

			if(temp > 319){
				fireworks.push(new Firework(300 + (temp3 - 31 ) * 100 , ch, 300 + (temp3 - 31) * 100 , 200));
			}

			timerTick++;
		}
		// limit the rate at which fireworks get launched when mouse is down
		if( limiterTick >= limiterTotal ) {
			if( mousedown ) {
				// start the firework at the bottom middle of the screen, then set the current mouse coordinates as the target
				fireworks.push( new Firework( cw / 2, ch, mx, my ) );
				limiterTick = 0;
			}
		} else {
			limiterTick++;
		}
	}

	// mouse event bindings
	// update the mouse coordinates on mousemove
	canvas.addEventListener( 'mousemove', function( e ) {
		mx = e.pageX - canvas.offsetLeft;
		my = e.pageY - canvas.offsetTop;
	});

	// toggle mousedown state and prevent canvas from being selected
	canvas.addEventListener( 'mousedown', function( e ) {
		e.preventDefault();
		mousedown = true;
	});

	canvas.addEventListener( 'mouseup', function( e ) {
		e.preventDefault();
		mousedown = false;
	});

	// once the window loads, we are ready for some fireworks!
	window.onload = loop;
</script>
    <script type="text/javascript">
        isPlaying = false;
        //const $ = document.querySelector.bind(document);
        const play_audio = document.querySelector('.audio-play'); 
        const play_video = document.querySelector('#myVideo');
        const audio_up = document.querySelector('.bi-volume-up');
        const audio_mute = document.querySelector('.bi-volume-mute');
        play_audio.onclick = function () {
           if(this.isPlaying){
            this.isPlaying = false;
            play_video.pause()
            play_audio.classList.remove("playing");
           }else{
            this.isPlaying = true;
            play_video.play();
			play_video.loop = true;
            play_audio.classList.add("playing");
           }
        }
    </script>
<!-- END: main -->
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DEMO: https://www.asuzac-acm.com.vn/vi/

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